Senior Game Artist Job at FS Studio, Remote

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  • FS Studio
  • Remote

Job Description

Position:

Senior Game Artist

Description:

We are seeking a Senior 2D Game Artist to support the development of a new IP. This hands-on role requires a strong UI background, involving the creation of iconography, graphic design and illustrations while ensuring an exceptional game experience for our players.
Responsibilities:
- Produce and refine UI/UX, illustrations, marketing material and other visual assets.
- Collaborate closely with the Art Director and designers to ensure UI adheres to design principles for layout and spacing while enhancing players\' understanding of actions and goals.
- Create assets, scenes, and prefabs in Unity that perform within the technical specifications.
- Translate abstract ideas into clear designs by rapidly iterating on concepts through sketches, mockups, or wireframes.
- Contribute ideas for new themes and events to engage and excite our audience.
- Ensure consistent style and quality of new and existing features.
- Coordinate with cross-functional teams for smooth asset integration inside Unity.
- Refine and adjust assets as needed to improve visual consistency and appeal.
- Manage tasks effectively and collaborate with producers to ensure work is accurately estimated and delivered on schedule.

Requirements:

6+ years of experience in 2D art creation for feature game development , with a track record of delivering successful mobile games.
- Strong portfolio showcasing your expertise and understanding of art fundamentals, with a focus on effective UI and design for clarity and usability.
- Experience across all production stages, from concept development to final implementation.
- Proficiency in Photoshop and familiarity with modern design tools like Figma and other standard UI layout tools.
- General understanding of usability design principles, UX wireframes, and user flows tailored to a casual gaming audience.
- Strong problem-solving skills and openness to giving and receiving feedback.
- Familiar working inside Unity with capacity to set up scenes, implement UI and prefabs.
- Proven ability to collaborate effectively across disciplines, working closely with other artists, programmers, production, and other team members in a close-knit game development environment.
- Excellent communication, attention to detail, and ability to maintain visual consistency.
- Strong organizational and time management skills, able to work independently with minimal supervision.
- Comfortable working in a fast-paced, dynamic environment with shifting priorities.
Preferred Qualifications:
- VFX and animation in Unity is a plus
- Experience with character development
- Familiarity with Spine

Benefits:

Not explicitly listed in job description.
Potential implicit benefits include:
- Opportunity to work on new IP in a creative team
- Remote work option
- Collaborate in a close-knit, supportive environment
- Influence over game creative direction
- Engage with modern game art tools and production pipelines

Job Tags

Remote job, Casual work, Shift work,

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